BeerNut wrote:
Actually... My dual example is real. Better players that I could get a few kills on in UT99 absolutely skunked me in 2k*.
Once they locked the map down, it was generally all over. The thing is, in UT99 the enforcers actually packed a punch (25/shot), and unlike the ASS rifle, they are AIM-based. If I could get a few shots in before dying, I could finish them with the Enforcer right after spawn (Before they could re-stack).
In UT2k*, I may not get immediately spawn raped (because of the shield), but I could never get map control back either.
As for the Lucky kills... Of course we all get lucky kills, but I disagree that they are not tied to the game. A lucky shot in UT99 often meant death. A lucky shot in UT2k* just means my shield is going up, and I am going to re-stack.
Interesting. I had the opposite expericene. People who would annihilate me in UT, I could, and can, hold my own against in 2k3/4. Guess that is up to playstyle.
But that is beside the point. We were talking about people new to the game. And what I was trying to say is that in 99 when UT came out, it was a tough game to get into. The dodge, the dual fireing mode, the complex maps and the very powerful weapons made it hard to grasp for beginners. I started out as a CTF player, being converted from Q3A and when I convinced my Q3A pals to join me for some UT games they were having real trouble adapting. So for its time, it was a very unfriendly game for a beginner. It still is if you are completly new to the UT series.