BeerNut wrote:Agreed 100% on the guns. The weapons have always been the primary factor that keeps me coming back to the UT series, and will undoubtedly be the reason that I give 2k7 a fair shot.
I still think that the shock rifle is the most original, and badass weapon to ever grace a FPS
As for the translocator, it is an absolutely standard part of the game - in CTF. I'm not much of a CTF'er, but I don't know if it makes sense in DM/TDM.
Definitely agree with the shock, didn't mention it because it wasn't getting changed. (shows they haven't lost all their senses yet)
There are a couple of reasons why I liked the translocator, it added to the speed of the game, added an unknown element of do I use it for movement, defensive, or offense, and it threw map control right out the window. When I watch the great players, most of the game to them is predicting what's going to happen. In almost every situation in those games there is a point where a kill is made, then from that point on it's the other person controling the map and doing their best to spawn kill the other guy. No doubt that takes talent, but what happens when instead of 10 seconds it takes that person to spawn and move to a gun now it takes 5 seconds and you can't predict what hallway the other guy needs to run down because he could just as easily toss his TL through the window?
That's what ultimately doomed in DM/TDM, it added an element that couldn't be adjusted for by pro gamer types. This slowning down movement is BS. Running, jumping, around a map is friggin boring. Fighting 1v1 with somebody and watching them disappear right out from under your nose because they hid their TL prior to the fight...that's interesting. Facing an oppent who has a hitscan, when you don't, closing the distance by dodging shots only using the TL to get in his face and flaking him point blank when you get there...that takes balls. As much crying that takes place when the pro gamer is fully loaded with health and shield takes a goop to the face because he made a mistake....it doesn't compare to the internal grief TLing his ass in the same situation because not only do you have to get your TL in the right spot, but also you have to know when to TL. That's not a one shot "luck shot", he got double t-bagged.
Bottom line for me, it's different and it changes how the game is played. UT will ultimately go the other direction and most likely make the game even more boring, but I'll continue to hope that they add something like the TL that recreates FPS's.