Demo Tweaks Anyone?

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Houdini
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Demo Tweaks Anyone?

Postby Houdini » Sat Oct 13, 2007 4:17 pm

To Uncap FPS

* Open UTEngine.ini
* Find the section [Engine.GameEngine]
* set bSmoothFrameRate to FALSE


To Disable Mouse Acceleration

UTInput.ini

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=false


Show Death Messages

UTGame.ini

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=false
[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=false


No Movies

UTEngine.ini

[FullScreenMovie]
;+StartupMovies=Copyright_PC
;+StartupMovies=EpicLogo
;+StartupMovies=MidwayLogo
;+StartupMovies=UE3_logo
;+StartupMovies=Nvidia_PC
;+StartupMovies=Intel_Duo_Logo
;+StartupMovies=UT_loadmovie1


Turn off Bobbing

UTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=false

[UTGame.UTPlayerController]
bLandingShake=false


To turn off beer-goggle-vision:


UTEngine.ini

[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=False
Not sure if they all worked I def had no weapon bob though.
Last edited by Houdini on Sun Oct 14, 2007 7:10 pm, edited 4 times in total.
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The empires of the future are the empires of the mind.

Sir Winston Churchill, Speech at Harvard University, September 6, 1943

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Porkinator
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Re: Demo Tweaks Anyone?

Postby Porkinator » Sat Oct 13, 2007 4:31 pm

Under Video Settings, click the Advanced button on the bottom, and drag the first slider to 100%. It should no longer look like Doom 95
"Peace is that brief glorious moment in history when everybody stands
around reloading".--Thomas Jefferson

nonstop
Posts: 2220
Joined: Sun Jan 30, 2005 9:56 pm

Re: Demo Tweaks Anyone?

Postby nonstop » Sun Oct 14, 2007 2:42 pm

Those helped a bunch Houdini.

Here are a few that I must admit gave me some hope for the game. Some of these took out the hazy quality of the maps along with making movement smoother. After playing the demo maps for about an hour now with these settings I'm definately going to get the game. It was definately the love child of Gears of War mating with Quake 4 but I was having fun with it and it should be fun to play online.

The page is referenced at the end but I put it here for reference.

//--- CONSOLE COMMANDS ---//

open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
stat fps /--- shows your fps
stat all /--- shows network information and fps
setsensitivity x /--- change your in-game sensitivity, replace x with a value


//--- OFFLINE VEHICLE SUMMONS ---//

summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube

NB. Summoning these might mess up your config files - so back them up before trying


//--- REMOVE START-UP LOGOS ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

#StartupMovies=Copyright_PC
#StartupMovies=EpicLogo
#StartupMovies=MidwayLogo
#StartupMovies=UE3_logo
#StartupMovies=Nvidia_PC
#StartupMovies=Intel_Duo_Logo
#StartupMovies=UT_loadmovie1

NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos


//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTEntryPlayerController]
bCenteredWeaponFire=TRUE

[UTGame.UTPlayerController]
bCenteredWeaponFire=TRUE


//--- REMOVE FPS CAP ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=125
MaxSmoothedFrameRate=125
bClearAnimSetLinkupCachesOnLoadMap=TRUE


//--- REMOVE BLURRY IMAGE QUALITY ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

[SystemSettings]
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
ScreenPercentage=100.00000

//--- REMOVE ACCELERATION ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE


//--- DISABLE WEAPON BOB ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE

bLandingShake=FALSE


//--- SHOW DEATH MESSAGES ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=FALSE

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=FALSE


//--- CLEAN GFX WITHOUT LEGOLAND-SHIT ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

and then edit UTEngine.ini to look like this:

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
Bloom=False
QualityBloom=false
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
AllowD3D10=True
EnableHighPolyChars=True
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1


//--- LEGOLAND GFX ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=384,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=384,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)
Last edited by nonstop on Mon Nov 05, 2007 10:12 pm, edited 1 time in total.

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Porkinator
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Re: Demo Tweaks Anyone?

Postby Porkinator » Sun Oct 14, 2007 5:47 pm

Non I treid the no fog suff and other and they sure cleared up the shangrlia map. They hid some good graphics a under all that shadow and blur stuff.
"Peace is that brief glorious moment in history when everybody stands
around reloading".--Thomas Jefferson

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Houdini
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Re: Demo Tweaks Anyone?

Postby Houdini » Sun Oct 14, 2007 7:09 pm

ha well that was something I missed there make sure you are looking in the my docs folder I origainally was going to my programs no wonder I was messing it up.!!!!!
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The empires of the future are the empires of the mind.



Sir Winston Churchill, Speech at Harvard University, September 6, 1943

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law.of.averages
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Re: Demo Tweaks Anyone?

Postby law.of.averages » Wed Oct 17, 2007 9:15 pm

NONSTOP. I tried your link, and this is what I got
nonsop's link wrote:leechers gtfo ;F

meep @ quakenet

next time ask for permission, I'm on limited bandwidth here :(
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nonstop
Posts: 2220
Joined: Sun Jan 30, 2005 9:56 pm

Re: Demo Tweaks Anyone?

Postby nonstop » Thu Oct 18, 2007 10:42 pm

law.of.averages wrote:NONSTOP. I tried your link, and this is what I got
nonsop's link wrote:leechers gtfo ;F

meep @ quakenet

next time ask for permission, I'm on limited bandwidth here :(


Law, did you notice that I pasted all the tweaks in the post just in case that happened? :salmon:


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